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How To Make A Multi Weapon Pso2 Ngs

New Genesis: Multi-weapon

Overview

Multi-weapon is a organization that allows you to combine two New Genesis weapons from the same serial to use both Normal attacks, Weapon deportment, and PAs in a single Weapon Palette.
Nevertheless, PAs can only be activated while using a Main or Bracket that can equip the target weapon. This feature is unlocked during the Chief Story Task, An Abundance of Caution.

In addition to N-Meseta Due north-Meseta as the cost, a material item chosen NGS Mineral Icon Photon Quartz is required separately.
The required amount varies by the rarity of the weapon.
By using support items, this process can be done without consuming the necessary materials other than North-Meseta (currently no means of acquisition).

As for the Base and Material weapons, if the combination is the same types, there is no difference in play fifty-fifty if the weapons are swapped for the procedure.
For example, if the Base is a Primm Sword and the Textile is a Primm Rifle, information technology can be interpreted as having a Primm Rifle with exactly the same Enhancement Value, Potential, Augments, and Preset Skills as the Primm Sword at the aforementioned time.

When selecting a base of operations weapon to combine, other weapon attributes of the base of operations weapon, such as Potential or Color Variant will exist shared to the other weapon you combine with. Unique weapons under the same weapon series with different potentials, such as the 5 Relik Series can use another Relik Series potential by doing this.

Specifications

About Actions and Skill Activation Conditions

  • Normal Attacks and Weapon Deportment can be used even if either of the combined weapons cannot be equipped in the Primary / Bracket.
    Example: Equipping a Sword / Rifle Multi-weapon with as a Hunter / Fighter, access to the Rifle's PAs is non possible, but the Burglarize'due south Normal Assault and Weapon Action are usable.
  • Skills that are exclusive to equipped weapons can be activated by the actions of the weapon, whether it is the Base of operations or Cloth.
  • Activating Photon Boom is dependent on the last activeness used on the Multi-weapon, regardless of whether information technology is the Base or Cloth.
    Photon Blasts that not available weapon types for the Main / Subclass cannot be used.
    Example: Hunter / Fighter with Sword + Rod, Rod Photon Blast cannot be used.
  • If yous combine two weapons that tin can be used for Techniques and both can be equipped, the weapon used for the Technique depends on the weapon type used immediately before.
    If you lot have a combination of weapons that tin can utilise Techniques and weapons that cannot, when you try to use a Technique, it will automatically switch to the weapon type that can apply the Technique.
    For combinations of two Tech weapons just, if the weapon type used immediately before is not equipable by the Primary / Subclass, the Technique cannot be used.
  • Skills that trigger additional counters past performing Normal Attacks (such every bit Sword Baby-sit Counter Plus) tin can only be triggered by inputting a Normal Assault of the specified weapon type.
    e.thou. Sword Baby-sit Counter Plus is only triggered by Sword Normal Attacks, and will not be triggered by Normal Attacks of other weapon types later on a PG is performed with a Sword.
  • Weapon Actions that are similar to baby-sit deportment cannot be substituted for baby-sit as a prerequisite for counters (sword, rod, wand, etc.).
  • Weapon Actions placed in the Weapon Palette are performed with the weapon specified on the palette. Weapon Action with the dedicated Weapon Activity button depends on the blazon of weapon used immediately before, not the Base of operations weapon.
    Example: If you have a Multi-weapon that consists of a Sword and a Wire Lance, and you press the weapon action button without performing an action on the sword after performing a normal attack or PA on the wire lance, the wire lance weapon action will be triggered; if you press the weapon action button without performing an action on the wire lance afterward performing a normal assault or PA on the sword, the sword weapon action will exist triggered. Pressing the weapon action button later performing a sword normal attack or PA without performing a wire lance activity will actuate the sword weapon activity, and pressing the wire lance weapon action registered in the weapon palette will actuate the wire lance weapon action regardless of which weapon type was used immediately before.
  • If a skill is marked as "〇〇 only", it will only be practical when attacking with that weapon, regardless of the Base weapon.
    Example: If your Base weapon is a Twin Machine Gun and you accept a Sword or other weapon equally a sub-weapon, the Chain Boost effect will merely apply to the Twin Car Gun'south Normal Set on and PAs.

Say-so Adjustment and Stats

  • Augments such as "Melee Weapon Say-so +x%" simply use to that category of weapons.
    Case: If y'all have "Melee Weapon Potency +x%" on your Sword + Rifle, the upshot volition not exist activated during Normal Attacks with the Rifle, PA, Lead, etc.
    If you want the effect to apply to Rifles, you need to add "Ranged Weapon Say-so +10%", and this effect does not apply to Swords.
    If you are mixing dissimilar weapon types, such as Melee / Ranged, information technology is improve to add an augment such every bit "Potency +ten%" which does not specify weapon blazon, or "Melee / Ranged Weapon Authorization +x%" which is effective for the two types in question.
  • The Potency Aligning of Main class equipable weapons (power reduction for Subclasses) will also be adjusted depending on the method of assail at the time, regardless of the Base weapon.
    Example: If you equip a Sword + Rifle with Ranger Main and compare information technology with Hunter Main, the authorization volition be increased for the burglarize portion and decreased for the sword portion.
  • Battle Power does non modify fifty-fifty if information technology becomes a Multi-weapon.

Equipment Weather

  • Even if the Base weapon cannot exist equipped, it can exist equipped if the class that the weapon is combined into is i of the Main or Subclasses that tin be equipped.
    Example: If the Base is a Sword and a Rod is combined, information technology tin can be equipped in as a Fighter / Force.

Material Weapon

  • Regardless of the equipment consumed as the Material Weapon, the Multi-weapon will still refer to the stats of the Base weapon.
    Cloth Weapon enhancements, Augments, Preset Skills, etc. are not inherited at all.
  • Multi-weapon can exist overwritten by consuming a Material Weapon once again.
    Naturally, the consumed materials volition not come back. It is not possible to cancel the Multi-weapon.
  • Multi-weapon weapons cannot be used as the Fabric for multi-weaponization.

Pros and Cons

Pros

  • Yous can mix and match the Normal Attacks, PAs, and Weapon Actions of two different weapons without irresolute the Weapon Palette.
    Timed and stationary deportment that would normally disappear afterward a weapon alter (such as the Double Saber's Cyclone, the Launcher's Mucilaginous Bomb, and the Talis' Stationary Burn down) can be used at the aforementioned fourth dimension as other weapons.
  • The Enhancement Value, Augments, and unlocked Potentials depend on the Base of operations Weapon, so one enhancement is equivalent to 2 enhancements.
    The material side can exist in a completely new state right after you go it.
    There is no item disadvantage to using the base weapon instead of the fabric weapon's action.
  • Enhanced equipment can exist easily transferred to other classes to expand the range of classes.
    If you add the Double Saber to your multi-weapon arsenal, you can use it as long every bit yous have a Hunter or Fighter class as your Main or Sub.

Cons

  • It tin can no longer be used equally a material for making multi-weapons.
    Currently, it is unlikely that you will use the weapon as a material later on it has been strengthened, and so don't worry about it.
    However, if a weapon that is very difficult to obtain is implemented in the future, it may be a adept idea to consider it.

Required Materials

Weapon Rarity Required Materials
Photon
Quartz
N-Meseta
1 10 fifty,000
2 twenty 100,000
3 30 150,000
4 40 200,000
5 50 250,000

The weapon used as the material is consumed.

Usage Examples

  • Put another category of PAs in the extra Weapon Palette.
    The best combinations are those that compensate for the weaknesses of the weapon and those that make utilise of the skills of the Main Class.
  • While it is possible to prepare each weapon and equip them in different palettes, there are advantages to using a multi-weapon system, such equally the ability to switch between weapons without time lag, and the power to strengthen items and add Augments with only one weapon.

Fighter Weapon + Hunter Weapon
(Knuckles + Sword, etc.) For Fighter (NGS) Hunter (NGS)
A Multi-weapon that compensates for the lack of ranged attacks on Fighter weapons with the PAs of Hunter Weapons.
Melee Weapon + Ranged Weapon
(Sword + Assault Burglarize, etc.) A means for close combat Main classes to efficiently attack and recover PP against enemies who are moving around or out of range.
If you lot only want to recover PP or hunt for materials, weapons that don't match your Subclass will work.
Peculiarly in modest fights, employing a weapon with a piercing bullet type dash attack will greatly increase the efficiency of PP recovery.
Set on Rifle + Launcher
For Ranger (NGS)
The Launcher's excellent firepower against unmarried targets saves you the trouble of irresolute weapons after putting on the Blight Circular with an Attack Rifle.
For example, you can use Homing Dart PA for groups of enemies and Multi Launch for single target enemies with one weapon.
Non-Technique Weapon + Technique Weapon
This will permit you to activate Techniques on weapon types that would not normally be able to use Techniques.
The class that can equip the combined Technique weapons must be ready as the Main or Subclass.
Techniques registered in the sub-palette can be used in the same way.
It makes up for the weaknesses of weapons that are not good at ranged attacks or long range, or expands the range of options such as going for Elemental Downs that you lot would non normally get.
Melee Weapon + Wired Lance
Utilize the Wired Lance'due south weapon actions to ensure maneuverability, mainly in the air. Tin be used even if Hunter is not prepare equally a Bracket.
Information technology is condom to apply weapons that are not easily accessible to flying enemies or loftier parts of the body.
Confronting long range weapons, it could too be included to gain distance to get into the firing range when aiming at loftier areas with Blaze Shot or charged Barta.
Twin Daggers + Knuckles
If you are mainly using Twin Daggers, the Dagger Spin Counter is somewhat lacking in damage instead of tracking upwardly and down, and then in situations where motion is not necessary, you use the Knuckle Sway Counter in relation which has meliorate impairment output.
You tin also utilize Knuckles as your primary move while using Acceleration Drive or Dagger Spin Counter moves.
The above-mentioned fighting mode, in which the use of counters and PAs is crucial, is very difficult to control on the spur of the moment when switching weapons, and would benefit greatly from multi-weaponization, even for weapons of the same class.
Melee Weapon + Double Saber
The Double Saber'southward Whirlwind, once activated, will continue fifty-fifty if y'all are using another weapon, so if you maintain Whirlwinds in moderation, information technology will simply lead to increased DPS.
Note, however, that while using whatsoever weapon other than the Double Saber in Multi Weapon, the ability of the Whirlwind will exist reduced to 1/4th of its harm.
Whatever Weapon + Talis
A combination of long range normal attacks and weapon deportment that aim to recover PP through automatic attacks. Damage accumulation is likewise an added bonus.
If you have the Force / Techter skill "Floating Pillbox Multi-Rock", your PP efficiency will be greatly improved. (Especially noticeable in grouping battles.) Talis itself can also be used to cause Elemental Downs through its own Techniques.
Ii usable weapons of the same course other than the in a higher place
By merely combining two types of weapons into one, you can relish the benefits of reducing the hassle of enhancing & limit breaking, calculation augments, and unlocking potentials for two weapons to one, and saving inventory slots.

Source: https://pso2na.arks-visiphone.com/wiki/Portal:New_Genesis/Multi-weapon

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