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How To Use Social Media Without Internet

DP: Justin Richards
Production Assistant: Chayanit Somsuk
Casts: Chayanit Somsuk, Chris Kim, and Karina Lopez


Social Media without the Internet is a projection consists of the interactive habiliment and operation art, created to examine human'due south sense of bear upon and their notion of contemporary interacting methods of the popular social media platforms.

The two aspects, the wearable and the alive performance , were created to invigorate and inform each other. The interactive part of the wearable functions equally a collector to amass data from interactions with participants, while the performance works to make that interaction happen. The clothing is designed every bit a blazer, an informal suit jacket without matching pants, that looks casual plenty to be worn with other street-style clothing.

If perform in the gallery setting, there is live video of the jacket wearer and participants interacting streaming on monitors, which represents the circulate of interaction between users on social media. Yet, without the Internet, the live stream operates as a "local expanse network" only.

Photographer: Eli Joteva
Model: Chris Kim and the artist

The Interactive Functions

There are two principal topics that were parts of the development of Social Media without the Internet that merit in-depth discussion. The outset is the result of digital interaction on social media platforms. These results are front-end data that present as numbers to users. Club has known these numbers since the inflow of social media, and by at present they have affected everyday human life in many aspects, which I telephone call them "social media data". The blazer allows six methods of interactions: add a friend, unfriend, requite a like, dislike, follow the wearer, and post-obit someone. With these interaction methods, the wearable can collect 4 types of data: likes, followings, followers, and friends.

Add friend: Shank hand
Unfriend: Printing switch on the left chest
Add Like: Hi-5 or click on emoticons
Dislike: Click on " – " on the front monitor
Follow: Press on the right shoulder pad
Following: Pull the string below the front monitor so concord easily


Live Operation in Los Angeles

DP: Justin Richards
Production Assistant: Chayanit Somsuk

The performance is a medium of investigation of the style social media'south interactions tin can exist introduced into the real globe. In addition to the test of digital sense on how people perceive social media data in the concrete world, the piece of work also examines a common skeptical idea that physical interaction connects people better than the digital advice.

Public Experience

The 2d principal topic is humans' common physical interaction among each other. Humans take different means of interaction using trunk linguistic communication based on private personalities and cultures. Notwithstanding, because of some similarity of expressions, when we cannot communicate in a sure linguistic communication functionally, this actual language will be used equally a main advice method. For example, when traveling to a foreign country without fluency in its verbal language, nosotros may discover that we use our hands more than to describe something. Torso language also involves a sense of touch, so this wearable is purposefully operated with four unproblematic hand gestures: handshaking, hi-fiving, shoulder-borer, and handholding. However, the actual interactions with viewers/participants are limitless.

Appropriately, the performer is the fundamental to actual advice in the slice. The performer determines what the participants will experience using the sense of touch. Because touching is an intimacy interaction, it involves various conditions of altitude, texture, position, gesture, historic period, and gender. The decision to touch something or someone may need more consideration than the decision to see or to hear, and the environment and location where the performance happens could also be atmospheric condition of the interaction's length of fourth dimension and of the type of audience. The fine art scene similar, a gallery space, prepares people to exist confronted with the unexpected, while people in public places may not expect to interact with such surprises and cool actions.

Nevertheless, normal deportment of interaction, similar using a hand gesture for greeting, are what people in lodge are familiar with. Social Media without the Net's wearable uses four common mitt gestures to operate the unlike pieces. This makes people worry less virtually whether they should touch the performer or not, since they are used to using these gestures in their daily lives. The only factors they have left in their mind to consider are relationship condition, gender, and age. These three factors determine the position of touch and what gestures should exist enacted, which are all based on civilization perspective.

Shows and Press Mention

Runner-up Accolade and featured in the column Show & Tell, Brand: Magazine

The MagPI Magazine, Issue 87

Interviewed past Phil King, The MagPi

Reviewed past Tom Nardi, Hackaday.com

07


Weekly

Interviewed by the columnist

09


DPST

Reviewed past the columnist

Background

"Social Media without the Internet" is part of the research project chosen "Digital Sense."

Digital Sense addresses a new additional human sense—the "digital sense" —in a contemporary world where digital technology is a new method of communication in daily life. The project is currently experiments on two research innovations with different human senes: sense of hearing and power to translate emotions from audio, and sense of touching.

The inquiry suggests that Digital sense is an organism's adult intelligent capacity that provides data to perceive contemporary data, which is sharpened past social media. With today's technology, people have admission to a new method of connectivity both to other humans and to machines, which has shown that in that location are still many perspectives on things that accept never been seen or thought of before due to humans' limitations of perception.

The project proposes that when humans use the digital sense with whatsoever of their five traditional recognized senses (according to western philosophy, which classifies human's bones senses into 5 categories), they can perceive contemporary data, especially Internet information, by absorption. For instance, social media users may take a better understanding of contemporary methods of interaction, such as meme-creating and GIF-searching, hidden text-message meanings, and expressions or content of emoji combinations.

For cursory data virtually another creative innovation in Digital Sense, "Indicate Moods," please click here.

How To Use Social Media Without Internet,

Source: https://tuangstudio.com/portfolio/social-media-without-the-internet/

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